using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
/*
namespace WTCOTH
{
    class controller
    {
        enum ControllerType
        {
            OnScreen, Xbox, Joystick, Keyboard
        }
        private ControllerType type;

        public controller()
        {
            load_controller(identify_controller());
        }

        public void load_controller(ControllerType type)
        {
            this.type = type;

            
            switch( type )
            {
                case "onscreen":

                break;
                case "xbox":

                break;
                case "joystick":

                break;
                case "keyboard":
                default:

                break;
            }
        }
        private ControllerType identify_controller()
        {
            
            return ControllerType.Keyboard;
        }

        public void screen_controls()
        {
          //  List<button> buttons = new List<button>;
            //buttons.Add( new button( 
            button up, down, left, right, a, b, x, y;

           
        }
    }
}
*/